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  • Big Javaby Cay S. Horstmann

    Wiley 2012; US$ 62.50 US$ 54.17

    Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students. more...

  • Software Requirementsby Rick Lutowski

    CRC Press 2016; US$ 121.95

    Software Requirements: Encapsulation, Quality, and Reuse describes how to make requirements easy to change by using encapsulation. It introduces the Freedom methodology that shows how to encapsulate requirements thereby promoting reuse and quality. Encapsulating requirements reduces software life cycle costs by making requirements and the code that... more...

  • Apache Tomcat 7by Aleksa Vukotic; James Goodwill

    Apress 2011; US$ 37.96

    Apache Tomcat is the most popular open-source de-facto Java Web application server, standard for today's Web developers using JSP/Servlets. Apache Tomcat 7 covers details on installation and administration of Apache Tomcat 7. It explains key parts of the Tomcat architecture, and provides an introduction to Java Servlet and JSP APIs in the context... more...

  • Information Security Management Principlesby Andy Taylor; David Alexander; Amanda Finch; David Sutton; Andy Taylor

    BCS Learning & Development Limited 2013; US$ 39.99

    In today?s technology-driven environment, there is an ever-increasing demand for information delivery. A compromise has to be struck between security and availability. This book is a pragmatic guide to information assurance for both business professionals and technical experts. This second edition includes the security of cloud-based resources. more...

  • SFML Game Developmentby Artur Moreira; Jan Haller; Henrik Vogelius Hansson

    Packt Publishing 2013; US$ 26.99

    SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don?t know how to start implementing... more...

  • Introduction to Cryptography with Open-Source Softwareby Alasdair McAndrew

    CRC Press 2016; US$ 90.95

    Once the privilege of a secret few, cryptography is now taught at universities around the world. Introduction to Cryptography with Open-Source Software illustrates algorithms and cryptosystems using examples and the open-source computer algebra system of Sage. The author, a noted educator in the field, provides a highly practical learning experience... more...

  • Cassandra High Availabilityby Robbie Strickland

    Packt Publishing 2014; US$ 14.99

    If you are a developer or DevOps engineer who understands the basics of Cassandra and are ready to take your knowledge to the next level, then this book is for you. An understanding of the essentials of Cassandra is needed. more...

  • SFML Essentialsby Milcho G. Milchev

    Packt Publishing 2015; US$ 17.99

    If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. more...

  • Computer Mediated Communicationby Crispin Thurlow; Lara M. (Martin) Lengel; Alice Tomic

    SAGE Publications 2004; US$ 64.00

    This book offers students a task-based introduction to Computer-Mediated Communication and the impact of the internet on social interaction. Aimed primarily at communication studies students, this book would also be useful as a sourcebook for students of media, sociology, psychology and English Language Studies. more...

  • Theory of Fun for Game Designby Raph Koster

    O'Reilly Media 2010; US$ 19.99

    A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's... more...