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- McGraw-Hill Education 2011; US$ 25.00
PART ONE: Multimedia Overview: What It?s All About I. Introduction to Multimedia A. What is Multimedia? B. A Concise History of Multimedia 1. Early Multimedia Computing 2. Hypermedia and Hypertext C. Combining Content from Various Media D. Linear vs. Interactive Multimedia 1. Linear Multimedia 2. Nonlinear Interactive Multimedia 3.... more...
- St. Martin's Press 2013; US$ 17.99
Table of Contents Introduction: An East Coaster Goes West Chapter 1: Why You Should Care about Silicon Valley Chapter 2: Why Silicon Valley Exists Chapter 3: Ecosystem and Culture Chapter 4: The University--Stanford Chapter 5: A Population of Highly Motivated People Chapter 6: The Cycle of Innovation Chapter 7: The Unique Profile of the Silicon... more...
- Wiley 2014; US$ 32.95
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly... more...
- Taylor and Francis 2014; US$ 44.95
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen... more...
- McGraw-Hill Education 2007; US$ 27.00
Create great videos and post them on the Web Here is the ultimate guide to planning, creating, editing, and sharing video content online. You will discover how to shoot professional-quality videos, edit the files, prepare clips for posting online, and share video projects through a variety of websites, blogs, and podcasts. Hands-on tutorials... more...
- Taylor and Francis 2002; US$ 43.95
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a... more...
- Taylor and Francis 2004; US$ 39.95
Part of the successful Routledge Introductions to Media and Communications series which provides concise introductions to key areas in contemporary communications, Bill Osgerby's innovative Youth Media traces the development of contemporary youth culture and its relationship with the media. From the days of diners, drive-ins and jukeboxes,... more...
- Wiley 2004; US$ 13.59
Get HDTV and get connected without getting confused! Buy wisely, surround yourself with sound, watch your movies in HD, and more. If HDTV looks appealing but the mountain of mumbo-jumbo has you peeling out the door, take heart! Finally, here's a plain-English explanation of what HDTV is and how to choose one, hook it up, locate and access programming... more...
- Taylor and Francis 2013; US$ 34.95
For all of your video and audio blogging business and professional communication needs, this book is it! The Hands-on Guide to Video Blogging and Podcasting provides tremendous value to those content publishers, big and small, that want to create syndicated video blog and podcast content. The simplified, plain talking break-down the authors bring... more...
- Taylor and Francis 2012; US$ 29.95
Packed with more than 500 techniques, this book delivers what you need to know-on the spot. It is suited to editors of all experience levels, whether you are: * Migrating from another NLE * Upgrading to Final Cut Studio 2 * Seeking a handy reference to raise your proficiency No need to wade through tomes of documentation. Final Cut Studio On the... more...