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Multimedia

Most popular at the top

  • Steve Jobs and Philosophyby Shawn E. Klein

    Open Court 2015; US$ 19.99

    In Steve Jobs and Philosophy sixteen philosophers take a close look at the inspiring yet often baffling world of Steve Jobs. What can we learn about business ethics from the example of Jobs? What are the major virtues of a creative innovator? How could Jobs successfully defy and challenge conventional business practices? How did Jobs combine... more...

  • Digital Video: An Introduction to MPEG-2by Barry G. Haskell; Atul Puri; Arun N. Netravali

    Springer US 2007; US$ 189.00

    Digital Video offers comprehensive coverage of the MPEG-2 audio/visual digital compression standard. The treatment includes the specifics needed to implement an MPEG-2 Decoder, including the syntax and semantics of the coded bitstreams. Since the MPEG-2 Encoders are not specified by the standard, and are actually closely held secrets of many... more...

  • Avatars of Storyby Marie-Laure Ryan

    University of Minnesota Press 2006; US$ 60.00

    Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan considers texts such as the reality television show Survivor, the film The Truman Show, and software-driven... more...

  • MultiMediaby Anne Cranny-Francis

    SAGE Publications 2005; US$ 46.00

    This book provides an accessible and much needed introduction to the diversity of multimedia appearing and proliferating in our society.   The phenomenal growth of multimedia has given rise to debates on the role of technology, the skills required for their production and use, and the ethics and politics involved in these new embodied interactions. more...

  • The Business and Culture of Digital Gamesby Aphra Kerr

    SAGE Publications 2006; US$ 50.00

    Combining theoretical and empirical analysis of the production, content and consumption of computer games, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment. Kerr examines: games as a new media form; design, development and marketing of games; and the use of games in public and private spaces. more...

  • Latin American Cyberculture and Cyberliteratureby Thea Pitman; Claire Taylor

    Liverpool University Press 2007; US$ 49.00

    This collection of critical essays investigates an emergent and increasingly important field of cultural production in Latin America: cyberliterature and cyberculture in their varying manifestations, including blogs and hypertext narratives, collective novels and e-mags, digital art and short Net-films. Highly innovative in its conception, this book... more...

  • A/V A to Zby Richard W. Kroon

    McFarland & Company, Inc., Publishers 2010; US$ 195.00

    Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in... more...

  • A History of the Internet and the Digital Futureby Johnny Ryan

    Reaktion Books 2010; US$ 19.95

    A History of the Internet and the Digital Future tells the story of the development of the Internet from the 1950s to the present and examines how the balance of power has shifted between the individual and the state in the areas of censorship, copyright infringement, intellectual freedom, and terrorism and warfare. Johnny Ryan explains how the... more...

  • Nine Algorithms That Changed the Futureby John MacCormick; Chris Bishop

    Princeton University Press 2011; US$ 16.95 US$ 13.56

    Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack: the billions of pages on the World Wide Web. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the... more...

  • Videogamesby James Newman

    Taylor and Francis 2012; US$ 39.95

    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman?s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and... more...