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Most popular at the top

  • Beginning C++ Game Programmingby John Horton

    Packt Publishing 2016; US$ 39.99

    Learn C++ from scratch and get started building your very own games About This Book: This book offers a fun way to learn modern C++ programming while building exciting 2D games; This beginner-friendly guide offers a fast-paced but engaging approach to game development; Dive headfirst into building a wide variety of desktop games that gradually increase... more...

  • Unreal Engine 4 Scripting with C++ Cookbookby William Sherif; Stephen Whittle

    Packt Publishing 2016; US$ 39.99

    Get the best out of your games by scripting them using UE4 About This Book: A straightforward and easy-to-follow format; A selection of the most important tasks and problems; Carefully organized instructions to solve problems efficiently; Clear explanations of what you did; Solutions that can be applied to solve real-world problems Who This Book Is... more...

  • Learning AWS Lumberyard Game Developmentby Edward Lavieri

    Packt Publishing 2016; US$ 31.99

    Create stunning 3D multiplayer games with integrated cloud-based features About This Book: Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard; Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game; This step-by-step practical guide will teach you how to build cross-platform... more...

  • Learning OpenCV 3by Adrian Kaehler; Gary Bradski

    O'Reilly Media 2016; US$ 50.99

    Get started in the rapidly expanding field of computer vision with this practical guide. Written by Adrian Kaehler and Gary Bradski, creator of the open source OpenCV library, this book provides a thorough introduction for developers, academics, roboticists, and hobbyists. You’ll learn what it takes to build applications that enable computers to... more...

  • Mastering SFML Game Developmentby Raimondas Pupius

    Packt Publishing 2017; US$ 35.99

    Create complex and visually stunning games using all the advanced features available in SFML development About This Book: Build custom tools, designed to work with your specific game.; Use raw modern OpenGL and go beyond SFML.; Revamp your code for better structural design, faster rendering, and flashier graphics.; Use advanced lighting techniques... more...

  • Game Development Patterns and Best Practicesby John P. Doran; Matt Casanova

    Packt Publishing 2017; US$ 35.99

    Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who... more...

  • Building Automated Trading Systemsby Benjamin Van Vliet

    Elsevier Science 2007; US$ 96.95

    Over the next few years, the proprietary trading and hedge fund industries will migrate largely to automated trade selection and execution systems. Indeed, this is already happening. While several finance books provide C++ code for pricing derivatives and performing numerical calculations, none approaches the topic from a system design perspective.... more...

  • Software Engineering Best Practicesby Capers Jones

    McGraw-Hill Education 2009; US$ 80.00

    Proven techniques for software engineering success This in-depth volume examines software engineering topics that are not covered elsewhere: the question of why software engineering has developed more than 2,500 programming languages; problems with traditional definitions of software quality; and problems with common metrics, "lines of code," and... more...

  • Schaum's Easy Outline: Programming with C++by John R. Hubbard

    McGraw-Hill Education 1999; US$ 19.95

    Boiled-down essentials of the top-selling Schaum's Outline series for the student with limited time What could be better than the bestselling Schaum's Outline series? For students looking for a quick nuts-and-bolts overview, it would have to be Schaum's Easy Outline series. Every book in this series is a pared-down, simplified, and tightly focused... more...

  • Learning DCOMby Thuan L. Thai

    O'Reilly Media 1999; US$ 25.99

    DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM... more...