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Most popular at the top
- Packt Publishing 2016; US$ 39.99
Get the best out of your games by scripting them using UE4 About This Book: A straightforward and easy-to-follow format; A selection of the most important tasks and problems; Carefully organized instructions to solve problems efficiently; Clear explanations of what you did; Solutions that can be applied to solve real-world problems Who This Book Is... more...
- Packt Publishing 2016; US$ 31.99
Create stunning 3D multiplayer games with integrated cloud-based features About This Book: Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard; Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game; This step-by-step practical guide will teach you how to build cross-platform... more...
- O'Reilly Media 2016; US$ 50.99
Get started in the rapidly expanding field of computer vision with this practical guide. Written by Adrian Kaehler and Gary Bradski, creator of the open source OpenCV library, this book provides a thorough introduction for developers, academics, roboticists, and hobbyists. You?ll learn what it takes to build applications that enable computers to... more...
- Packt Publishing 2017; US$ 35.99
Create complex and visually stunning games using all the advanced features available in SFML development About This Book: Build custom tools, designed to work with your specific game.; Use raw modern OpenGL and go beyond SFML.; Revamp your code for better structural design, faster rendering, and flashier graphics.; Use advanced lighting techniques... more...
- O'Reilly Media 2005; US$ 7.99
Many Linux and Unix developers are familiar with the GNU debugger (GBD), the invaluable open source tool for testing, fixing, and retesting software. And since GDB can be ported to Windows, Microsoft developers and others who use this platform can also take advantage of this amazing free software that allows you to see exactly what's going on inside... more...
- O'Reilly Media 2012; US$ 21.99
It?s easy to make lots of programming mistakes in C++?in fact, any program over a few hundred lines is likely to contain bugs. With this book, you?ll learn about many common coding errors that C++ programmers produce, along with rules and strategies you can use to avoid them. Author Vladimir Kushnir shows you how to use his Safe C++ library, based... more...
- Elsevier Science 2007; US$ 96.95
Over the next few years, the proprietary trading and hedge fund industries will migrate largely to automated trade selection and execution systems. Indeed, this is already happening. While several finance books provide C++ code for pricing derivatives and performing numerical calculations, none approaches the topic from a system design perspective.... more...
- McGraw-Hill Education 2009; US$ 80.00
Proven techniques for software engineering success This in-depth volume examines software engineering topics that are not covered elsewhere: the question of why software engineering has developed more than 2,500 programming languages; problems with traditional definitions of software quality; and problems with common metrics, "lines of code," and... more...
- O'Reilly Media 1999; US$ 25.99
DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM... more...
- Packt Publishing 2011; US$ 26.99
Over 50 recipes to master this library of programming functions for real-time computer vision more...