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  • SFML Essentialsby Milcho G. Milchev

    Packt Publishing 2015; US$ 17.99

    If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. more...

  • Getting Started with Adafruit FLORAby Becky Stern; Tyler Cooper

    Maker Media, Inc 2015; US$ 14.50

    This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs... more...

  • Unity AI Programming Essentialsby Curtis Bennett; Dan Violet Sagmiller

    Packt Publishing 2014; US$ 17.99

    This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games. more...

  • Make: Getting Started with Arduinoby Massimo Banzi; Michael Shiloh

    Maker Media, Inc 2014; US$ 12.99

    Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino. more...

  • MongoDB Cookbookby Amol Nayak

    Packt Publishing 2014; US$ 29.99

    If you want a reference to show you practical solutions, or just want to satisfy your need for more knowledge of this fantastic NoSQL database, then this book is ideal for you. To get the most out of this book, you should know the basics of MongoDB. more...

  • Effective Modern C++by Scott Meyers

    O'Reilly Media 2014; US$ 42.99

    Coming to grips with C++11 and C++14 is more than a matter of familiarizing yourself with the features they introduce (e.g., auto type declarations, move semantics, lambda expressions, and concurrency support). The challenge is learning to use those features effectively ?so that your software is correct, efficient, maintainable, and portable.... more...

  • Designing Software Synthesizer Plug-Ins in C++by Will Pirkle

    Taylor and Francis 2014; US$ 79.95

    Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and... more...

  • Learning Unity Physicsby K. Aava Rani

    Packt Publishing 2014; US$ 16.99

    If you are familiar with the fundamentals of Physics and have basic experience of Unity game development, but have no knowledge of using the two together, then this book is for you. more...

  • Getting Started with Adafruit Trinketby Mike Barela

    Maker Media, Inc 2014; US$ 19.99

    Arduino's ubiquity and simplicity has led to a gigantic surge in the use of microcontrollers to build programmable electronics project. Despite the low cost of Arduino, you're still committing about $30 worth of hardware every time you build a project that has an Arduino inside. This is where Adafruit's Trinket comes in. Arduino-compatible, one-third... more...

  • Delphi Cookbookby Daniele Teti

    Packt Publishing 2014; US$ 26.99

    Intended to refresh the basics of Delphi as well as advance your knowledge to the next level, it is assumed you will know RAD studio and the Object Pascal language. However, if you are not an experienced RAD studio programmer this accessible guide will still develop those initial crucial skills. more...