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  • Hack and HHVMby Owen Yamauchi

    O'Reilly Media 2015; US$ 29.99

    How can you take advantage of the HipHop Virtual Machine (HHVM) and the Hack programming language, two new technologies that Facebook developed to run their web servers? With this practical guide, Owen Yamauchi?a member of Facebook?s core Hack and HHVM teams?shows you how to get started with these battle-tested open-source tools. You?ll explore... more...

  • Make: Electronicsby Charles Platt

    Maker Media, Inc 2015; US$ 29.75

    "This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron ( "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming... more...

  • Learning Boost C++ Librariesby Arindam Mukherjee

    Packt Publishing 2015; US$ 39.99

    If you are a C++ programmer who has never used Boost libraries before, this book will get you up-to-speed with using them. Whether you are developing new C++ software or maintaining existing code written using Boost libraries, this hands-on introduction will help you decide on the right library and techniques to solve your practical programming problems. more...

  • Learning Unreal Engine Android Game Developmentby Nitish Misra

    Packt Publishing 2015; US$ 35.99

    If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you. more...

  • LLVM Cookbookby Mayur Pandey; Suyog Sarda

    Packt Publishing 2015; US$ 35.99

    The book is for compiler programmers who are familiar with concepts of compilers and want to indulge in understanding, exploring, and using LLVM infrastructure in a meaningful way in their work. This book is also for programmers who are not directly involved in compiler projects but are often involved in development phases where they write thousands... more...

  • Make: Getting Started with the Photonby Simon Monk

    Maker Media, Inc 2015; US$ 9.99

    The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying... more...

  • Android NDKby Sylvain Ratabouil

    Packt Publishing 2015; US$ 39.99

    Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn?t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you?ve answered yes to any of these questions then this book is for you. With some general... more...

  • Make: Getting Started with littleBitsby Ayah Bdeir; Matt Richardson

    Maker Media, Inc 2015; US$ 9.99

    littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic... more...

  • C++: Eine kompakte Einführungby André Willms

    dpunkt.verlag 2015; US$ 17.17

    Mit diesem Buch lernen Programmiereinsteiger C++ praxisorientiert und in kompakter Form. André Willms erklärt zunächst die leichter zu verstehenden prozeduralen Mechanismen der Sprache, um dann auf die höhere Abstraktionsebene der objektorientierten Programmierung und die dafu?r notwendigen Sprachmittel, einschließlich der Standardbibliothek, einzugehen.... more...

  • SFML Essentialsby Milcho G. Milchev

    Packt Publishing 2015; US$ 17.99

    If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you. more...