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Most popular at the top

  • Word Morph, 2by Leonid Braginsky

    MobileReference.com 2010; US$ 3.99

    How do you make a flip from a flop? Obviously, by changing the i to an o. This is how you play Word Morph. At each step, you can change one letter to form a new word. The task is to transform the starting word one letter at a time until you spell the ending word.For example, here is a puzzle:east--------westYou can get from east to west like this:eastpastpestwestOften... more...

  • Word Morph, 3by Leonid Braginsky

    MobileReference.com 2010; US$ 3.99

    How do you make a flip from a flop? Obviously, by changing the i to an o. This is how you play Word Morph. At each step, you can change one letter to form a new word. The task is to transform the starting word one letter at a time until you spell the ending word.For example, here is a puzzle:east--------westYou can get from east to west like this:eastpastpestwestOften... more...

  • Word Morph, 4by Leonid Braginsky

    MobileReference.com 2010; US$ 3.99

    How do you make a flip from a flop? Obviously, by changing the i to an o. This is how you play Word Morph. At each step, you can change one letter to form a new word. The task is to transform the starting word one letter at a time until you spell the ending word.For example, here is a puzzle:east--------westYou can get from east to west like this:eastpastpestwestOften... more...

  • Victor Mollo's Bridge Clubby Victor Mollo

    Touchstone 2010; US$ 16.95

    Renowned bridge expert Victor Mollo has another card up his sleeve!  Advance technique and simple bridge psychology, closely linked, are the salient features of the many brilliant plays described in Victor Mollo's Bridge Club . more...

  • The Secret World of Doing Nothingby Orvar Löfgren; Billy Ehn

    University of California Press 2010; US$ 29.95

    In this insightful and pathbreaking reflection on "doing nothing," Billy Ehn and Orvar Löfgren take us on a fascinating tour of what is happening when, to all appearances, absolutely nothing is happening. Sifting through a wide range of examples drawn from literature, published ethnographies, and firsthand research, they probe the unobserved moments... more...

  • The Younger Years of Lee Hoyleby Lee Hoyle

    Andrews UK 2010; US$ 2.99

    You may not yet have heard of Lee Hoyle. You soon will. This collection of anecdotes, memoirs and general musings will almost certainly have you laughing, and often bring a tear to the eye. Lee's unique style of writing adds to both the humour amd the drama of the chapters of his life and often enhances the emotion of the moment. This is a must-read... more...

  • The American Boy's Handy Bookby Daniel Carter Beard

    Ulysses Press 2008; US$ 17.95

    DARING ACTIVITIES. OUTDOOR SKILLS. WILD-EYED ADVENTURES. In 1882, Daniel Beard, co-founder of the Boy Scouts of America®, wrote the ultimate adventure guide, The American Boy?s Handy Book . Now the author?s most exciting projects, excursions and challenges are presented bigger and better than ever in this newly designed large hardcover edition.... more...

  • The World Greatest Blackjack Bookby Lance Humble

    Crown/Archetype 2010; US$ 14.99

    A revised edition of the blackjack player's bible, with complete information on the odds, betting strategies, and much more -- now updated to include the rules of play in Atlantic City as well as international playing rules. From the Trade Paperback edition. more...

  • How to Play a Bridge Handby William S. Root; Omar Sharif

    Crown/Archetype 2010; US$ 16.95

    Neither for beginners nor for experts but for the 90 percent of players in between, How to Play a Bridge Hand includes more than 300 of bridge master William Root's favorite hands. Hailed by the American Bridge Teachers' Association as the "Book of the Year." Line drawings. From the Trade Paperback edition. more...

  • Interaktive Drehbücher für digitale Weltenby Dominik Krug

    Diplomica Verlag 2010; US$ 30.95

    Videospiele sind längst fester Bestandteil unseres Alltags. Aber dass Spiele auch packende Geschichten erzählen, ist für die meisten Menschen neu. Seit ihrer Entstehung stehen Adventure-Spiele, wie Day of the Tentacle oder King's Quest, für gehaltvolle interaktive Erzählungen. Sie sind Wegbereiter für eine Bewegung, die mit der Jahrtausendwende erst... more...