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Most popular at the top

  • The Fun Way to Serious Bridgeby Harry Lampert

    Touchstone 2012; US$ 15.00

    The Fun Way To Serious Bridge is for anyone who wants to learn and understand the fundamentals of the mind-stimulating and challenging game of bridge -- and enjoy every minute of it! Harry Lampert combines his skills as a bridge player and teacher with his artistic talents to bring you a totally new FUN way to learn the game. The magic of his superb... more...

  • Rituales de magia blancaby Lucia Pavesi

    De Vecchi Ediciones 1753; US$ 1.00

    ¿Qué son realmente la magia, los hechizos y los encantamientos? ¿Qué diferencia hay entre magia blanca, negra y roja? ¿Para qué sirven las ceremonias mágicas? ¿Cuáles son las distintas prácticas antiguas y modernas, como el vudú, el chamanismo, las ceremonias del antiguo Egipto, etc.? more...

  • Wojo's Weaponsby Jonathan Hilton; Dean Ippolito

    Mongoose Press 2011; US$ 19.99

    The late Aleksander Wojtkiewicz was one of the most feared players in the U.S. tournament circuit. Using his dynamic, Catalan-based opening repertoire, the ?Polish Magician? won hundreds of tournaments before his untimely death in 2006. Now, Wojtkiewicz experts IM Dean Ippolito and NM Jonathan Hilton have joined forces to produce the definitive ?how-to?... more...

  • Boys' Book 2by Martin Oliver

    Michael O' Mara Books 2012; US$ 8.99

    A follow up to the best-selling "Boys' Book", this title includes: how to make your own flag and start your own country, how to escape from an angry bull, how to walk a tightrope, how to make an igloo out of sugar, how to putt perfectly, how to make a top secret safe, how to celebrate scoring a goal, and how to make a lava lamp. more...

  • Eurogamesby Stewart Woods

    McFarland & Company, Inc., Publishers 2012; US$ 40.00

    While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity in near-concurrence with the rise of video games. Eurogames have simple rules, short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture... more...

  • The Improving Annotatorby Dan Heisman

    Mongoose Press 2011; US$ 14.99

    Annotating your own games can help you to play better chess. By examining the choices you made during the game and how they turned out you can pinpoint the flaws in your thinking process so that you can work on them. Chess master, author, and renowned teacher Dan Heisman shows you the whys and the hows of annotating your games. Using entertaining clashes... more...

  • Quick Killsby Bill Harvey

    Mongoose Press 2012; US$ 0.99

    If you play chess for blood, it makes sense to learn the violent tactics that feature in the openings that you play. More practical than taking in tactical themes by general category ? knight forks, clearance, bank-rank mates, and so on ? is to learn them in the context of your openings. Your knowledge of the lines makes these combinations much more... more...

  • Quick Killsby Bill Harvey

    Mongoose Press 2012; US$ 0.99

    If you play chess for blood, it makes sense to learn the violent tactics that feature in the openings that you play. More practical than taking in tactical themes by general category ? knight forks, clearance, bank-rank mates, and so on ? is to learn them in the context of your openings. Your knowledge of the lines makes these combinations much more... more...

  • Quick Killsby Bill Harvey

    Mongoose Press 2012; US$ 0.99

    If you play chess for blood, it makes sense to learn the violent tactics that feature in the openings that you play. More practical than taking in tactical themes by general category ? knight forks, clearance, bank-rank mates, and so on ? is to learn them in the context of your openings. Your knowledge of the lines makes these combinations much more... more...

  • Storyplayingby Sebastian Domsch

    De Gruyter 2013; US$ 85.28

    Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency . The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing:... more...