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- Triumph Books 2014; US$ 12.99
With the help of the easy-to-master steps in this book, even a novice gambler can go from being a traditional blackjack player to a card counter?an advantage player with a true edge over the house. For a dozen years, Frank Scoblete was a devastating card-counter, consistently beating casinos in Las Vegas, Atlantic City, and Tunica, Mississippi and... more...
- Taylor and Francis 2014; US$ 59.95
Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer?s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis... more...
- McFarland & Company, Inc., Publishers 2014; US$ 40.00
Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different... more...
- Triumph Books 2014; US$ 11.99
One of the most popular video games of all time, Minecraft has become a global craze thanks to nearly 40 million registered users worldwide across all platforms. In Minecrafter 2.0 Advanced , those who mastered the basics laid out in the first Minecrafter strategy guide now find tips on more complex areas of game play, including Redstone circuitry... more...
- Ashgate Publishing Ltd 2014; US$ 39.95
Conceived to explore the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions: that children's play is dying out and that it is threatened by contemporary media such as television and computer games. The result is a wide-ranging and lively investigation of... more...
- Andrews UK 2014; US$ 15.99
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates,... more...
- Taylor and Francis 2014; US$ 39.95
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary... more...
- Rowman & Littlefield Publishers 2014; US$ 24.99
Veteran science teachers Kolis and Lenz provide small step-by-step 5E?s lessons and an inquiry-based sequence to guide you through that first learning experience so that you too can play the game of Brainball (Science Edition)! more...
- McFarland & Company, Inc., Publishers 2014; US$ 49.95
The games of Mikhail Botvinnik, world chess champion from 1948 to 1963, have been studied by players around the world for decades. But little has been written about Botvinnik himself. This book explores his unusual dual career--as a highly regarded scientist as well as the first truly professional chess player--as well as his complex relations with... more...
- New in Chess 2014; US$ 23.95
Young Daniel Naroditsky (1995) has picked the most instructive examples of endgames in which you have to use ideas and plans in order to outplay your opponent. This is not an encyclopaedia nor a manual on endings, which are usually helpful but boring, but a compendium of lively lessons and exercises. The positions that International Master... more...