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  • Death by Video Gameby Simon Parkin

    Profile Books 2015; US$ 10.66

    Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game... more...

  • How to Entertain, Distract, and Unplug Your Kidsby Matthew Jervis

    Skyhorse Publishing 2015; US$ 14.99

    A fun and practical guide to keeping kids engaged and off your phone. Face it. Your kids don?t want you around ALL the time! As much as you?d like to build that go-cart or that amazing tree house for them, you also need a little time for yourself! Sure, we?d all like to hand our kids the phone when things get tough, but down deep we know that... more...

  • Retro Gamer 4/2015by Retro Gamer-Redaktion

    Heise Medien 2015; Not Available

    Retro Gamer 4/2015 Retro Gamer feiert in der Ausgabe 4/2015 gleich zwei Jubiläen: Zum einen erschien im Frühjahr 1985, also vor 30 Jahren, der Atari ST. Der mit einer Motorola-8-MHz-CPU getaktete Heimcomputer war vielseitig einsetzbar, glänzte insbesondere als Ein- und Ausgabegerät für Musik und nicht zuletzt als Spieleplattform. Da er anfangs vor... more...

  • Video Games and Creativityby Garo Green; James C. Kaufman

    Elsevier Science 2015; US$ 74.95

    Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as: Can video games be used to develop or enhance... more...

  • Thinking about Video Gamesby David S. Heineman

    Indiana University Press 2015; US$ 24.99

    The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games.... more...

  • Exploring Videogames with Deleuze and Guattariby Colin Cremin

    Taylor and Francis 2015; US$ 55.95

    Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari?s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other... more...

  • Minecraft Bauanleitungen für Dummiesby Adam Cordeiro; Emily Nelson

    Wiley 2015; US$ 11.50

    Ein Schloss bauen, so wie im Märchen? Ja, das geht in Minecraft und auch noch vieles mehr. Inseln? Kein Problem! In diesem Buch erklären Ihnen Adam Cordeiro und Emily Nelson, wann Sie welchen Spielmodus wählen sollten, wo Sie die richtigen Materialien finden, wie Sie diese zusammenfügen und vieles mehr. Sie erfahren auch, wie Sie... more...

  • Blueprints Visual Scripting for Unreal Engineby Brenden Sewell

    Packt Publishing 2015; US$ 23.99

    Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required! more...

  • Master the Mods!by Triumph Books

    Triumph Books 2015; US$ 9.99

    Minecraft has more than 100 million registered users and this book guides them through the mods   You?ve built a great base, a secret hideout, and other awesome builds. You?ve mined diamond, gold, and iron. You may have even played around with Redstone or fought the Ender Dragon. Now, take your Minecraft game to a whole new level by experiencing... more...

  • Who's Buying for Travelby The New Strategist Editors

    New Strategist Press, LLC 2015; US$ 68.95

    The eleventh edition of Who’s Buying for Travel is based on unpublished data collected by the Bureau of Labor Statistics’ 2013 Consumer Expenditure Survey—you can’t get these data online. It examines how much Americans spend on getting out of town by the demographics that count: age, income, high-income households, household type,... more...