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  • Joseph Henry Blackburneby Tim Harding

    McFarland & Company, Inc., Publishers 2015; US$ 75.00

    During a career spanning more than 50 years, J.H. Blackburne (1841-1924) won the British Chess Championship and several international tournaments, at his peak becoming one of the world's top three chess masters. A professional player who derived his livelihood from annual tours of chess clubs in England and other countries, entertaining and teaching... more...

  • The Video Game Debateby Rachel Kowert; Thorsten Quandt

    Taylor and Francis 2015; US$ 39.95

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh... more...

  • Game Studiesby Klaus Sachs-Hombach; Jan-Noël Thon

    Herbert von Halem Verlag 2015; Not Available

    Das Spielen am Computer ist aus der konvergenten Medienkultur der Gegenwart nicht mehr wegzudenken: Computerspiele werden von Menschen beinahe jeden Alters und jeder gesellschaftlichen Stellung gespielt. Entsprechend erfreut sich die Computerspielindustrie schon des Längeren an Umsätzen, die mit denen der Filmindustrie durchaus vergleichbar sind, und... more...

  • Death by Video Gameby Simon Parkin

    Profile Books 2015; US$ 10.66

    Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession.... more...

  • How to Entertain, Distract, and Unplug Your Kidsby Matthew Jervis

    Skyhorse Publishing 2015; US$ 14.99

    A fun and practical guide to keeping kids engaged and off your phone. Face it. Your kids don?t want you around ALL the time! As much as you?d like to build that go-cart or that amazing tree house for them, you also need a little time for yourself! Sure, we?d all like to hand our kids the phone when things get tough, but down deep we know that... more...

  • Retro Gamer 4/2015by Retro Gamer-Redaktion

    Heise Medien 2015; Not Available

    Retro Gamer 4/2015 Retro Gamer feiert in der Ausgabe 4/2015 gleich zwei Jubiläen: Zum einen erschien im Frühjahr 1985, also vor 30 Jahren, der Atari ST. Der mit einer Motorola-8-MHz-CPU getaktete Heimcomputer war vielseitig einsetzbar, glänzte insbesondere als Ein- und Ausgabegerät für Musik und nicht zuletzt als Spieleplattform. Da er anfangs vor... more...

  • Video Games and Creativityby Garo Green; James C. Kaufman

    Elsevier Science 2015; US$ 74.95

    Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as: Can video games be used to develop or enhance... more...

  • Thinking about Video Gamesby David S. Heineman

    Indiana University Press 2015; US$ 24.99

    The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games.... more...

  • Find the Checkmateby Gary Lane

    Pavilion Books 2015; US$ 14.57

    This title, suitable for both novices and children, allows readers to find the right way to deliver a checkmate in one, two or more moves from hundreds of positions provided by the author. By tackling these puzzles, they can begin to think like chessplayers and visualize, calculate and advance. more...

  • Exploring Videogames with Deleuze and Guattariby Colin Cremin

    Taylor and Francis 2015; US$ 55.95

    Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari?s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other... more...