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- Springer Berlin Heidelberg 2011; US$ 289.00
This volume presents the Proceedings of the 15th Nordic-Baltic Conference on Biomedical Engineering and Medical Physics. NBC 2011 brought together science, education and business under the motto ?Cooperation for health?. The topics covered by the Conference Proceedings include: Imaging, Biomechanics, Neural engineering, Sport Science, Cardio-pulmonary... more...
- Wiley 2005; US$ 134.00
To master the fundamentals of image registration, there is no more comprehensive source than 2-D and 3-D Image Registration. In addition to delving into the relevant theories of image registration, the author presents their underlying algorithms. You'll also discover cutting-edge techniques to use in remote sensing, industrial, and medical applications.... more...
- Springer London 2007; US$ 69.95
In the areas of image processing and computer vision, there is a particular need for software that can infer the three-dimensional shape of a scene. This book describes the analytical processes that go into designing such software. It also presents original algorithms. more...
- Springer New York 2013; Not Available
Automatic personal authentication using biometric information is becoming more essential in applications of public security, access control, forensics, banking, etc. Many kinds of biometric authentication techniques have been developed based on different biometric characteristics. However, most of the physical biometric recognition techniques are based... more...
- Wiley 2011; US$ 128.00
This book addresses electrical engineers, physicists, designers of flat panel displays (FDPs), students and also scientists from other disciplines interested in understanding the various 3D technologies. A timely guide is provided to the present status of development in 3D display technologies, ready to be commercialized as well as to future technologies.... more...
- Springer New York 2013; Not Available
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and... more...
- CRC Press 2011; US$ 95.95
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience... more...
- iSmithers Rapra Publishing 2011; US$ 390.00
Three-dimensional (3D) imaging and display technology have moved on dramatically from the days of red-and-blue cardboard 3D glasses that audiences used to wear when watching 3D movies. Advances in 3D were made possible through parallel evolutions of materials, techniques, processes and other technologies that made high-definition 3D images possible... more...
- Springer Singapore 2013; US$ 149.00
This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects. more...