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3ds Max Speed Modeling for Games

3ds Max Speed Modeling for Games by Thomas Mooney
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Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
Packt Publishing; October 2012
422 pages; ISBN 9781849692373
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Title: 3ds Max Speed Modeling for Games
Author: Thomas Mooney