The Leading eBooks Store Online 4,293,432 members ⚫ 1,430,845 ebooks

New to eBooks.com?

Learn more

Games and Gaming in Medieval Literature

Games and Gaming in Medieval Literature by Serina Patterson
Buy this eBook
US$ 90.00
(If any tax is payable it will be calculated and shown at checkout.)
Games and Gaming in Medieval Literature constitutes the first collection that explores the depth and breadth of games in medieval literature and culture. With geographical and methodological diversity of interdisciplinary scholarship, this volume presents fresh critical discussions of medieval games as vehicles for cultural signification, and challenges scholars to reconsider how games were understood by medieval writers, compilers, scribes, players, audiences, and communities. Chapters span from the twelfth to the sixteenth centuries, and cover Europe from England, France, Denmark, Poland, and Spain. This volume not only brings to the forefront a re-examination of medieval games in diverse social settings - the Church, the court, the school, and the gentry household - but also their multifaceted relation to literary discourses as systems of meaning, interactive experiences, and modes of representation.
Palgrave Macmillan; July 2015
261 pages; ISBN 9781137497529
Read online, or download in secure PDF format
Title: Games and Gaming in Medieval Literature
Author: Serina Patterson
 
  • News
  • Contents
No entry found
ISBNs
9781137311030
9781137497529