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Millennial Monsters

Japanese Toys and the Global Imagination

Millennial Monsters by Anne Allison
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From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.
University of California Press; June 2006
356 pages; ISBN 9780520938991
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Title: Millennial Monsters
Author: Anne Allison
 
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The symbiotic relationship between anime and games - The Japan Times
Thu, 13 Feb 2014 07:11:19 -0800
The Japan TimesThe symbiotic relationship between anime and gamesThe Japan TimesAs anthropologist Anne Allison notes in ...