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Video Game Worlds

Working at Play in the Culture of EverQuest

Video Game Worlds by Timothy Rowlands
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As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.
Taylor and Francis; June 2016
201 pages; ISBN 9781315416038
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Title: Video Game Worlds
Author: Timothy Rowlands
 
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ISBNs
9781315416038
9781315416045
9781611320671