Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.
Palgrave Macmillan; March 2007
- ISBN 9780230601765
- Read online, or download in secure PDF format
- Title: Gaming Lives in the Twenty-First Century
- Author: Gail E. Hawisher (ed.); Cynthia L. Selfe (ed.); James Paul Gee (other)
Imprint: Palgrave Macmillan
About The Author
Cynthia L. Selfe is Humanities Distinguished Professor in the English Department at The Ohio State University.Gail E. Hawisher is University Distinguished Teacher/Scholar and Founding Director of the Center for Writing Studies at the University of Illinois, Urbana-Champaign.