The Leading eBooks Store Online 4,130,202 members ⚫ 1,348,641 ebooks

New to

Learn more

3D Game Engine Design

A Practical Approach to Real-Time Computer Graphics

3D Game Engine Design by David H. Eberly
Buy this eBook
US$ 94.95
(If any tax is payable it will be calculated and shown at checkout.)
A major revision of the international bestseller on game programming!

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which requires an entirely new thought process of a
programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.
CRC Press; November 2006
1008 pages; ISBN 9781482267303
Read online, or download in secure PDF format
Title: 3D Game Engine Design
Author: David H. Eberly
  • News
  • Contents
No entry found