The Leading eBooks Store Online 4,272,009 members ⚫ 1,419,367 ebooks

New to eBooks.com?

Learn more

Computers and Games

9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers

Computers and Games by Aske Plaat
Buy this eBook
US$ 59.99
(If any tax is payable it will be calculated and shown at checkout.)
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.

The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 
The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Springer International Publishing; December 2016
245 pages; ISBN 9783319509358
Read online, or download in secure PDF format
Title: Computers and Games
Author: Aske Plaat; Walter Kosters; Jaap van den Herik
 
  • News
  • Contents
No entry found