The Gameful World

Approaches, Issues, Applications

by Steffen P. Walz, Sebastian Deterding, Steffen P. Walz, Sebastian Deterding, Eric Zimmerman, Ian Bogost, Conor Linehan, Ben Kirman, Bryan Roche, Mark Pesce, Scott Rigby, Juho Hamari, Kai Huotari, Juha Tolvanen, McKenzie Wark, Marc Hassenzahl, Matthias Laschke, John M. Carroll, Jaakko Stenros, Buster Benson, Miguel Sicart, Frank Lantz, Mary Flanagan, PJ Rey, Bernard De Koven, Rilla Khaled, Ralph Borland, Jennifer Whitson, Lori Andrews, Evan Selinger, Jathan Sadowski, Thomas Seager, Kevin Slavin, Nicolas Nova, Daniel A. Suarez, Jesse Schell, Jussi Holopainen, May Stain, Ethan Mollick, Kevin Werbach, JP Rangaswami, Cliff Lampe, Peter Williams, Seth Cooper, Greg Lastowka, Constance Steinkuehler, William Gaver, Kars Alfrink, Paul Coulton, Jon Froehlich, Sean Munson, Erika Poole, Daniel B. Perry, Tamara Peyton, Katie Salen Tekinbas, Dennis Ramirez, Kurt Squire, Jane McGonigal

Series: The MIT Press

Subject categories
ISBNs
  • 0262325721
  • 9780262028004
  • 9780262325721

What if every part of our everyday life was turned into a game? The implications of “gamification.”

What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.

Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic
incentive systems become our new robot overlords?

In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

  • The MIT Press; January 2015
  • ISBN: 9780262325721
  • Read online, or download in secure PDF format
  • Title: The Gameful World
  • Series: The MIT Press
  • Author: Steffen P. Walz (ed.); Sebastian Deterding (ed.); Steffen P. Walz (contrib.); Sebastian Deterding (contrib.); Eric Zimmerman (contrib.); Ian Bogost (contrib.); Conor Linehan (contrib.); Ben Kirman (contrib.); Bryan Roche (contrib.); Mark Pesce (contrib.); Scott Rigby (contrib.); Juho Hamari (contrib.); Kai Huotari (contrib.); Juha Tolvanen (contrib.); McKenzie Wark (contrib.); Marc Hassenzahl (contrib.); Matthias Laschke (contrib.); John M. Carroll (contrib.); Jaakko Stenros (contrib.); Buster Benson (contrib.); Miguel Sicart (contrib.); Frank Lantz (contrib.); Mary Flanagan (contrib.); PJ Rey (contrib.); Bernard De Koven (contrib.); Rilla Khaled (contrib.); Ralph Borland (contrib.); Jennifer Whitson (contrib.); Lori Andrews (contrib.); Evan Selinger (contrib.); Jathan Sadowski (contrib.); Thomas Seager (contrib.); Kevin Slavin (contrib.); Nicolas Nova (contrib.); Daniel A. Suarez (contrib.); Jesse Schell (contrib.); Jussi Holopainen (contrib.); May Stain (contrib.); Ethan Mollick (contrib.); Kevin Werbach (contrib.); JP Rangaswami (contrib.); Cliff Lampe (contrib.); Peter Williams (contrib.); Seth Cooper (contrib.); Greg Lastowka (contrib.); Constance Steinkuehler (contrib.); William Gaver (contrib.); Kars Alfrink (contrib.); Paul Coulton (contrib.); Jon Froehlich (contrib.); Sean Munson (contrib.); Erika Poole (contrib.); Daniel B. Perry (contrib.); Tamara Peyton (contrib.); Katie Salen Tekinbas (contrib.); Dennis Ramirez (contrib.); Kurt Squire (contrib.); Jane McGonigal (contrib.)
  • Imprint: The MIT Press
Subject categories
ISBNs
  • 0262325721
  • 9780262028004
  • 9780262325721