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From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies

From Good Intentions to Real Outcomes

Equity by Design in Learning Technologies

Digital Media and Learning Research Hub (2017)
CA$1.31

The growth of online communication, media, and gaming is driving dramatic changes in how we learn....

Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics

Participatory Culture in a Networked Era

A Conversation on Youth, Learning, Commerce, and Politics

Henry Jenkins, Mizuko Ito and 1 more...
Wiley (2015)
CA$19.76

In the last two decades, both the conception and the practice of participatory culture have been...

Affinity Online: How Connection and Shared Interest Fuel Learning

Affinity Online

How Connection and Shared Interest Fuel Learning

Mizuko Ito, Crystle Martin and 4 more...
NYU Press (2018)
CA$34.29

How online affinity networks expand learning and opportunity for young people Boyband One...

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out

Kids Living and Learning with New Media

Mizuko Ito, Sonja Baumer and 3 more...

An examination of young people's everyday new media practices—including video-game playing,...

Connected Play: Tweens in a Virtual World

Connected Play

Tweens in a Virtual World

How kids play in virtual worlds, how it matters for their offline lives, and what this means for...

Engineering Play: A Cultural History of Children's Software

Engineering Play

A Cultural History of Children's Software

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged...