Mizuko Ito

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Engineering Play: A Cultural History of Children's Software

Engineering Play

A Cultural History of Children's Software

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged...

Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics

Participatory Culture in a Networked Era

A Conversation on Youth, Learning, Commerce, and Politics

Henry Jenkins, Mizuko Ito and 1 more...
Wiley (2015)
CA$19.76

In the last two decades, both the conception and the practice of participatory culture have been...

Connected Play: Tweens in a Virtual World

Connected Play

Tweens in a Virtual World

How kids play in virtual worlds, how it matters for their offline lives, and what this means for...

Personal, Portable, Pedestrian: Mobile Phones in Japanese Life

Personal, Portable, Pedestrian

Mobile Phones in Japanese Life

Mizuko Ito, Misa Matsuda and 1 more...
The MIT Press (2006)
CA$59.09

How mobile communications in Japan became a pervasively personal tool that connects families and...

Fandom Unbound: Otaku Culture in a Connected World

Fandom Unbound

Otaku Culture in a Connected World

Mizuko Ito, Daisuke Okabe and 1 more...
Yale University Press (2012)
CA$76.10

Affinity Online: How Connection and Shared Interest Fuel Learning

Affinity Online

How Connection and Shared Interest Fuel Learning

Mizuko Ito, Crystle Martin and 4 more...
NYU Press (2018)
CA$34.15

How online affinity networks expand learning and opportunity for young people Boyband One...

Networked Publics
The MIT Press (2012)
CA$39.39

How maturing digital media and network technologies are transforming place, culture, politics, and...

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out (10th ed.)

Kids Living and Learning with New Media

Mizuko Ito, Sonja Baumer and 22 more...
The MIT Press (2019)
CA$45.96

The tenth-anniversary edition of a foundational text in digital media and learning, examining new...

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media

Hanging Out, Messing Around, and Geeking Out

Kids Living and Learning with New Media

Mizuko Ito, Sonja Baumer and 21 more...

An examination of young people's everyday new media practices—including video-game playing,...