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UK GAAP for Business and Practice
Elsevier Science (2006)
CA$73.00

UK companies other than those listed on the full market or AIM will be permitted to continue using...

The Anti-Education Era: Creating Smarter Students through Digital Learning

The Anti-Education Era

Creating Smarter Students through Digital Learning

St. Martin's Publishing Group (2013)
CA$8.99

One of the first champions of the positive effects of gaming reveals the dark side of today's...

Situated Language and Learning: A Critique of Traditional Schooling

Situated Language and Learning

A Critique of Traditional Schooling

Taylor and Francis (2004)
CA$50.76

Why do poor and minority students under-perform in school? Do computer games help or hinder...

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
St. Martin's Publishing Group (2014)
CA$10.99

The definitive look at all that can be learned from video games

How to do Discourse Analysis: A Toolkit
Taylor and Francis (2014)
CA$59.22

This bestselling textbook is the ideal companion to An Introduction to Discourse Analysis: Theory...

An Introduction to Discourse Analysis: Theory and Method
Taylor and Francis (2014)
CA$64.30

Discourse analysis considers how language, both spoken and written, enacts social and cultural...

Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games

Unified Discourse Analysis

Language, Reality, Virtual Worlds and Video Games

Taylor and Francis (2014)
CA$54.14

Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of...

Literacy and Education
Taylor and Francis (2014)
CA$54.14

Literacy and Education tells the story of how literacy—starting in the early 1980s—came to be seen...

Introducing Discourse Analysis: From Grammar to Society
Taylor and Francis (2017)
CA$45.68

Introducing Discourse Analysis: From Grammar to Society is a concise and accessible introduction by...

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition

Good Video Games and Good Learning (2nd ed.)

Collected Essays on Video Games, Learning and Literacy, 2nd Edition

The chapters in this book argue that good games teach through well-designed problem-solving...