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Operating systems (Computers); Periodicals

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  • Compute-IT: Student's Book 1 - Computing for KS3by Mark Dorling; George Rouse

    Hodder Education 2014; US$ 23.98

    Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing... more...

  • HTML and CSSby Jon Duckett

    Wiley 2011; US$ 29.99 US$ 26.50

    A full-color introduction to the basics of HTML and CSS from the publishers of Wrox!   Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to... more...

  • GLSL Essentialsby Jacobo Rodríguez

    Packt Publishing 2013; US$ 20.99

    This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you.... more...

  • HTML and CSSby Jon Duckett

    Wiley 2015; US$ 34.95 US$ 31.46

    HTML und CSS lernen auf die kreative Art: Sie m�chten Webseiten erstellen und gestalten und brauchen daf�r noch ein wenig Grundlagenwissen? Visuelle Informationen erfassen Sie schneller und intuitiver als lange Texte? Dann ist dieses Buch f�r Sie gemacht! Jon Duckett stellt Ihnen alle h�ufig ben�tigten HTML- und CSS-Tags vor - an Beispielen,... more...

  • Writing Scientific Softwareby Suely Oliveira; David E. Stewart

    Cambridge University Press 2006; US$ 50.00

    A manual and guide to good scientific computing style, explaining how to write good software and how to test it for bugs, accuracy and performance. more...

  • Multiagent Systemsby Yoav Shoham; Kevin Leyton-Brown

    Cambridge University Press 2008; US$ 60.00

    A thorough introduction to a burgeoning interdisciplinary field, with an emphasis on foundational material. more...

  • Video Game Optimizationby Eric Preisz; Ben Garney; Arzhange Safdarzadeh

    Course Technology PTR 2010; US$ 39.99

    Video Game Optimization describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing an entire video game, yet learning the process is surprisingly simple and applicable to a broad audience. The book tackles the process of optimization by... more...

  • Windows Vista For Dummiesby Andy Rathbone

    Wiley 2011; US$ 21.99 US$ 19.50

    Create music CDs and photo DVDs or even watch TV Move your files to a new computer, or get your old PC ready for Vista The thing that's made Windows For Dummies so successful is that it's packed with the basics you need to make Windows work. This book gets you through all the Windows Vista tasks and tripwires, including starting programs,... more...

  • Agile Processes in Software Engineering and Extreme Programmingby Pekka Abrahamsson; Michele Marchesi; Frank Maurer

    Springer Berlin Heidelberg 2009; US$ 69.29

    The field of software engineering is characterized by speed and turbulence in many regards. While new ideas are proposed almost on a yearly basis, very few of them live for a decade or a longer. Lightweight software development methods were a new idea in the latter part of the 1990s. Now, ten years later, they are better known as agile software development... more...

  • iPhone 3.0 Business Strategies For Dummiesby Joel Elad; Damien Stolarz; Aaron Nicholson

    Wiley 2009; US$ 4.99 US$ 4.39

    What the book covers : business models on the iPhone, including free apps for marketing, trial apps to entice users, advertising-sustained apps, and paid apps. The book discusses the pricing models prevalent on each type of application (games, fitness, utilities, and so on). The book provides a blueprint for the effect of competition, designing... more...