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Entertainment & Games

Most popular at the top

  • Fundamentals of Game Designby Ernest Adams

    Pearson Education 2013; US$ 55.99

    Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch... more...

  • DIY Coffeeby Mark Frauenfelder

    Maker Media, Inc 2011; US$ 4.99

    DIY Coffee collects five hot MAKE magazine projects to supercharge your java: Home-Built Coffee Roaster Bottomless Espresso Portafilter Toaster Tea Popper Perfect Espresso Temperature Hack Web-Fired Coffee with X10 Automation Got a jones for caffeine and technology? Mod your espresso machine to dial in the perfect shot, with precise... more...

  • Game Programming Gems 7by Scott Jacobs

    Cengage Learning PTR 2014; US$ 69.99

    Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel.... more...

  • GURPS For Dummiesby Adam Griffith; Bjoern-Erik Hartsfvang; Stuart J. Stuple

    Wiley 2006; US$ 29.99 US$ 26.50

    This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to G URPS Basic Set, 4th Edition that explains... more...

  • Chris Crawford's Tips for New Game Designersby Chris Crawford

    Pearson Education 2006; US$ 5.00

    Just getting started with game design and want to dive right in without reading a 1,000-page tome? Check out the Peachpit’s new Short Cuts! Quick PDF guides that are...Smart...Handy...Concise. This mini guide covers exactly what you need to know avoid making the most common mistakes befall most beginning game designers. Let Chris Crawford, renowned... more...

  • The Nintendo Wii Pocket Guideby Bart G. Farkas

    Pearson Education 2009; US$ 7.99

    Here's your essential companion to the best-selling Wii game console. This handy, low-priced Nintendo Wii Po cket Guid e steers you through how to Set up your Wii and connect it to your network. Make your way around the Wii Channels. Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.... more...

  • Adobe Illustrator CS4 Classroom in a Bookby Adobe Creative Team

    Pearson Education 2010; US$ 43.99

    The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those... more...

  • Powering Upby Rebecca Mileham

    Wiley 2008; US$ 26.99 US$ 24.29

    When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's... more...

  • Beginning OpenGL Game Programmingby Luke Benstead

    Course Technology PTR 2009; US$ 34.99

    Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, Beginning OpenGL Game Programming, Second Edition will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL,... more...

  • Behavioral Mathematics for Game AIby Dave Mark

    Course Technology PTR 2009; US$ 49.99

    Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down... more...