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Computer games. Video games. Fantasy games

Most popular at the top

  • Exploring Videogames with Deleuze and Guattariby Colin Cremin

    Taylor and Francis 2015; US$ 55.95

    Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other... more...

  • The Video Game Debateby Rachel Kowert; Thorsten Quandt

    Taylor and Francis 2015; US$ 39.95

    Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh... more...

  • Computer Gamesby Diane Carr; David Buckingham; Andrew Burn; Gareth Schott

    Wiley 2014; US$ 32.95 US$ 29.66

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly... more...

  • Adventures in Minecraftby David Whale; Martin O'Hanlon

    Wiley 2014; US$ 24.99 US$ 21.99

    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book... more...

  • Game Culturesby Jon Dovey; Helen W. Kennedy

    McGraw-Hill Education 2007; US$ 44.00

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading,... more...

  • Second Lifeby Brian A. White

    Pearson Education 2007; US$ 27.99

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Live your Second Life to the fullest!   • Get started and get comfortable fast • Understand the culture, and avoid beginner’s mistakes • Create the right look for your avatar • Master Second... more...

  • Gamingby Alexander R. Galloway

    University of Minnesota Press 2006; US$ 54.00

    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based... more...

  • How to Do Everything with Second Life®by Richard Mansfield

    McGraw-Hill Education 2007; US$ 24.99

    Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize--and even earn real money. Inside, you'll find exclusive coverage of all the menus, features, and utilities. Whether you're a newbie... more...

  • Second Life In-World Travel Guide (Adobe Reader)by Sean Percival

    Pearson Education 2007; US$ 17.99

    Some new users to Second Life may find that it can be very difficult to navigate this new 3D space and even harder to find some of the more interesting places to visit. Many of the best places to visit in Second Life have remained a secret to the most active and seasoned users, until now! Now there is a guide for everyone who wants to access the top... more...

  • The Video Game Explosionby Mark J. P. Wolf

    Greenwood Publishing Group 2007; US$ 75.00

    Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part... more...