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Entertainment & Games

Most popular at the top

  • Ray Tracing from the Ground Upby Kevin Suffern

    CRC Press 2016; US$ 104.95

    With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of... more...

  • Fluid Simulation for Computer Graphics, Second Editionby Robert Bridson

    CRC Press 2015; US$ 79.95

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.... more...

  • A Game Design Vocabularyby Anna Anthropy; Naomi Clark

    Pearson Education 2014; US$ 27.99

    Master the Principles and Vocabulary of Game Design   Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design.... more...

  • Microsoft XNA Game Studio 4.0by Rob Miles

    Pearson Education 2011; US$ 23.99

    Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required! Learn XNA and C# fundamentals—and increase the... more...

  • The Black Art of Multiplatform Game Programmingby Jazon Yamamoto

    Cengage Learning PTR 2014; US$ 44.99

    Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren’t nearly as popular, and programming on home game consoles was out of the question. Today’s game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across... more...

  • Real-Time 3D Rendering with DirectX and HLSLby Paul Varcholik

    Pearson Education 2014; US$ 47.99

    Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction... more...

  • Practical Game Development with Unity and Blenderby Alan Thorn

    Cengage Learning PTR 2014; US$ 49.99

    Today’s game developers, particularly those working in smaller, independent studios, need to be expert generalists that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly—all... more...

  • Rock Your iPadby G. W. Childs IV

    Cengage Learning PTR 2014; US$ 5.69

    Propellerhead’s Thor synthesizer for the iPad is a virtual synth that works just like the popular Thor synth found in Propellerhead’s virtual studio, Reason. Thor is powerful, pro-level instrument that combines several types of synthesis, including wavetable, FM synthesis, and subtractive synthesis. Now, in this power-packed e-book tutorial,... more...

  • Beginning Game Programmingby Jonathan S. Harbour

    Cengage Learning PTR 2014; US$ 39.99

    This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2012 and DirectX 11. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX 11 programming. You’ll learn the basics... more...

  • Beginning C++ Through Game Programmingby Michael Dawson

    Cengage Learning PTR 2014; US$ 39.99

    When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started—with... more...