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Computer games; Programming

Most popular at the top

  • Multiplayer Gaming and Engine Coding for the Torque Game Engineby Edward F. Maurina

    CRC Press 2008; US$ 71.95

    Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine... more...

  • Game Development Toolsby Marwan Ansari

    CRC Press 2016; US$ 57.95

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development... more...

  • The Complete Guide to Torque Xby John Kanalakis

    CRC Press 2008; US$ 67.95

    For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with... more...

  • 3D Graphics for Game Programmingby JungHyun Han

    CRC Press 2011; US$ 95.95

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience... more...

  • Level Designby Rudolf Kremers

    CRC Press 2009; US$ 67.95

    Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build... more...

  • Unity 2D Game Developmentby Dave Calabrese

    Packt Publishing 2014; US$ 14.99

    A fun, easy-to-follow experience that takes you from an empty project in Unity 4.3+ all the way to a finished, functional 2D platformer, while giving you challenges and ideas to take what you learn in this book and expand upon it. This book is ideal for anyone who wants to learn how to build 2D video games or who just wants to expand their knowledge... more...

  • The Essential Guide to Game Audioby Steve Horowitz; Scott R. Looney

    CRC Press 2014; US$ 68.95

    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives... more...

  • On the Way to Funby Roberto Dillon

    CRC Press 2010; US$ 35.95

    How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun , the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games,... more...

  • Game AI Proby Steven Rabin

    CRC Press 2013; US$ 87.95

    Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game... more...

  • Webcamby Daniel Miller; Jolynna Sinanan

    Wiley 2014; US$ 22.95 US$ 20.66

    The use of webcam, especially through Skype, has recently become established as one more standard media technology, but so far there has been no attempt to assess its fundamental nature and consequences. Yet webcam has profound implications for many facets of human life, from self-consciousness and intimacy to the sustaining of long-distance relationships... more...